This excerpt is from Manet and The French Impressionists. This is an example of post impressionism in painting. I will compare this text with the critiques from the Salon of 1765 which I will use as my pre-neoclassicism text. Burke would say that the clusters of words in both of these texts reveal the language of the time in art and in society. Neoclassicism focused on a revival of Roman and Greek art, with a focus on somber colors with no evidence of brushstrokes. Neoclassicism reflects a simple and classic style coinciding with the Age of Enlightenment and the American and French Revolution with texts revealing a more epic frame of acceptance. Impressionism on the other hand was a rejection against the traditional way of creating and looking at art. Impressionism sought to capture optical lighting and the impression of the lifestyle of the time captured through thick evident brushstrokes and brighter colors. I think the Impressionistic text reveals a more comic frame of rejecting against the old traditions of art, and accepting the flaws of the old system while it creates a new perspective for creating art and reflecting more everyday moments in history. I think the bureaucracy of the art world was very formal and traditional with Neoclassicism and transitioned into a less formal and more open to interpretation bureaucracy which changed what was deemed acceptable in art for years to follow. The rituals and piety of the art community of the more traditional Neoclassical bureaucracy were transformed t in the Impressionist's text through language about the art along with the art itself. I think that perspectives of incongruity are displayed in the Impressionist's text and reveal a sort of rebellion against the old language and culture of the Neoclassic Era.
This blog will be filled with data analysis samples created by students in my COMM 274 class at TLU. You will see a variety of types of rhetorical analysis methods on display here.
Links to rhetorical tools:
Here are links to the rhetorical tools used in this class:
Tuesday, March 31, 2015
Saturday, March 28, 2015
The Boston Tea Party- Emily Solis
Friday, March 27, 2015
Napster and why stealing is ok
JK
Picture 1
Picture 1
In this first picture we get that how napster was used and what exactly it is related to. We also learned that thanks to napster other forms of torrenting were brought about (which is and isn't bad)
This leaves a large gap for things to be negatively broadcasted on it however it can also be positivly reinforced with the mind set that it is a shared community
This idea here is more of showing that laws have broken down our aspects and means of sharing, it may hurt some but it takes away something that was free and at "public domain"
Thursday, March 26, 2015
Ja’lycia Meredith
Title/Source
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Description
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Burke Analysis
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http://blogs.disney.com/insider/2014/09/10/bringing-the-90s-to-life-an-interview-with-animator-andreas-deja/
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In this article, Andreas Deja is being interviewed about his how
Disney animation has changed from the “Renaissance” era (the 1990s) to now.
He explained the process of designing various heroes and villains for various
Disney movies.
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Casuistic Stretching- This is basically keeping old principles while
adding new ones. Deja and other numerous Disney animators execute their
animation mostly how Walt use to animate, but they have also created new ways
to animate. Ways that make animation easier, while still staying true to the
heart of Disney
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http://oldmagazinearticles.com/Snow-White_and_the_Seven_Dwarfs_history_pdf
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This article was very extensive in the fact that it explained the
journey of the conception and production of ‘Snow White and the Seven Dwarfs.
It explained how Walt Disney got his inspiration from childhood and how it
carried over into his adulthood, only to create some of the most beloved
characters of all time.
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Comic Correctives- With this term, the person should become an
observer of themselves, while acting. This matches this scenario because Disney
observed himself and what was around him in order in order to create the
cartoons he made. He had to employ acting in order to effectively convey the
personalities of his different Disney characters
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Burke- Breanna Reyes
Source
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Description
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Burke
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Naziism, Past and Future
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entCustomer=dGJyMPGvrki2rrVOuePfgeyx44Dt6fIA
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Hitler
is telling from his point of view he is saying how this is producing a better
breed of humans. He quotes “Germans should not second rate people.” He wanted to make sure that this revolution
turned into a evolution. He said that
the League of nations needs to be about action and not about speeches. They
have had they chance to act and they are not taking it.
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Emergent
Collective- this is saying that they want the audience to be in the author’s
frame of acceptance, which to me sounds like what Hitler, is trying to
achieve. He wants everyone to think that he is not a bad person but rather
helping the world cleanse itself. He
wants to know that he can depend on people to follow him on his path.
Emotional
overtones- he wanted the League to take action but it was the way he said so.
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Burke Silent Films and Talking Films Samantha Lopez
Film Critics Websites:
My main
switch out of the talking film and the silent film was because The Warner
Brothers wanted to make their movies more popular and one brother suggested giving
the film sounds because he loved to listen to radio. However, when the first
film came out was the “the sound of life” and maybe that is why there is “The
Sound of Music.” However, through all this Burke analysis and his thought made
it seem like all the changes were the purpose of people wanted the actors to
come to life and make it more realistic in the people’s lives.
Talking Films
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Emergent collectivision
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“Without improvement, people will tire of talkers. Talking
is no substitute for the good acting we had in silent pictures.”
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The purpose for this is
giving the thoughts about a future look at what films might be.
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Metaphor
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“After deliberating six
days and six nights for a new type of picture, the producers of a big company
decided to make a war story.”
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The purpose of this
metaphor is making it emotional and really meant it for the plot.
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Cluster
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“Instead of finding
motion picture start engaged in the carousals they are crediting with, I found
time living sane and normal lives, so they may be fit to excel in their work.
In fact, I doubt if men and women in any other profession gives so much
thought to the way daily living affects their productive value.”
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The purpose of this
cluster is having all the motion picture and the lives of men and women
together.
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Silent Films
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Metaphor
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“There is nothing at the
moment indicative of a better relationship existing between the exhibitor
branch of the trade and the distribution and production end.”
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This silent review show
how it changes because of the relationship of hwo the production changes
through emotions
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Emergent Collectivision
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“This results is a splendid
response to the appeal of the press and the citizens and Massachusetts
against this undue political aggression, but just as certainly is it a
challenge to the motion picture industry to work out successfully its own
program for its own betterment, and that responsibility is accepted by the
industry and will be discharged.”
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This is the response to
how the audience feels towards what people want out of life and making it
real for the audiences.
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Burke Transition - Nerds & RPGs - One Page Data Blog Post
Role-playing games are games in which players choose different, varying roles for themselves to play, as well as scenarios to play them in. Not to be confused with historical re-enactments, RPGs are usually played with pen and paper and almost always based on fantasy. It is my thesis that the development of RPGs across time is evidence that can be used to support the notion that nerd culture and its transition over time has been, at least indirectly, dictated by bureaucracy. That is to say, I believe there has, for as long as RPGs have existed, been a sort of paradoxical situation where “nerds” trying to escape reality through RPGs end up actually projecting parts of reality. I will be arguing my thesis by looking at the development of RPGs over time alongside some of the things going on in society across the same time line. Below is a table of some of the sources I’m going to be using along with descriptions of those and the applications of Burke I made to them.
Title/Source
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Description
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Burkean Application
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The Commedia dell’Arte
+
The Sixteenth Century
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The first article is about the development of the CdA. CdA was basically improvised acting but with a few more restrictions - likening it to RPGs. The second article talks about the flourishing of Europe (where the game was played and invented) during the time.
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In practically everywhere CdA is occurring, the areas in which it is occurring is prospering. While the people participating might be trying to escape reality - they are only afforded the opportunity to do so because of the state of the bureaucracy.
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What is Wargaming?
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This talks about Wargaming, which is basically an RPG with a bit more application to real life. There is a lot written about the development of Wargaming in relationship to war tactics and war in general. In the article are a few pieces of actual rhetoric from some of the first players of the game.
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This is a lot like the above. The next movement after CdA was Wargaming, that was only really invented as a way strategize for war. I can’t say Wargaming was a forced niche but it really was a result of other things going on.
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D&D Turns 40
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This article really just highlights the prevalence of RPGs in the contemporary, while also providing rhetoric from someone who avidly plays the RPG D&D.
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This article highlights how D&D has a nerdy stigma to it, while also highlighting the popularity of it. Social identification is exhibited as a result.
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The Function of Role-Playing Games
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The author here discusses RPGs and the way they can be used to analyze human behavior. She does so through multiple studies of what could be considered “nerds.”
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The author of this study reflects on the increasingly social aspect of RPGss. I’d liken this to the increased social aspect of everything on the internet. Again, people are trying to escape playing these game, but piety to the norm of increased social interaction everywhere stops them.
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This is an interview of some of the top RPG makers. They share with the interviewer the direction in which the industry is going.
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What’s interesting about this is the RPG makers assert that they are trying to implement more globalization. It’s my idea that consumers wanting this is a result of the world becoming increasingly globalized. This would be an example of piety to the norm.
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